Real World Location
So this past week I have decided to port a real world location into Northern Regime. We used a satellite map software to take some data from a location in North Dakota, where Northern Regime is actually based. That data was converted into a height map, then added to our engine. What this means is when playing Northern Regime you will actually experience exploring a real dense forest and mountainous area in Dakota which is really, really cool, even for me. I love just walking through the game looking at different landscapes and unique areas. It's especially cool for me because I didn't make it myself so it feels real and fresh. Adding a real world location will really help with realism. I am personally not that greatest landscape designer and I constantly run into issues with my designs. This will help tremendously and add a whole new level of immersion.
The world map size is now 60 kilometers in radius which once again will reset the development of Northern Regime back a few steps. It wouldn't quite be impossible to add all the animals, objects, plants, etc, but it would take a huge amount of time that could be directed towards something more important. The best path that we can take would be procedural/randomly generated items, enemies, and objects. I haven't really attempted to create a random world so it may be some sort of a struggle. I do already have a few ideas to make it easier on my self using code I already know. It won't be as complicated as some procedural games but it will get the job done as I learn and gain experience.
We have finally received our audio from a voice over company. It's sort of ironic because the company is meant for voice overs specifically and not voice acting, but luckily the actor was more than happy to preform and engage in our script. We are fortunate that her agreed to the script as voice overs are generally less expensive than voice acting.
We have added two clips so far. Like I said progress was reset a little bit, putting all audio clips to use is not possible. We have added : "I'm not feeling well, I should probably eat something" This is to inform the character is hunger is low. Second : "I'm really cold, I should drink something" Notifying the player his warmth is dangerously low. We say "Drink" rather than get to somewhere warm, because drinking coffee does the trick also.