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So, converting Northern Regime from a static conquest game type to a very large, dynamic open world, survival game has been quite challenging but in all it definitely opens up development to more creativity. It's been super fun creating animals and their AI behavior. Right now we just have one Moose but the super interesting thing about animals in Northern Regime is that they are going to be spawned in a specific number for every single player. They are going to have a dynamic breeding system. This means the more animals of a particular breed that you kill could actually cause extinction in your location and since hunger is now a very serious concern in your world you are going to have to think and come up with a strategy to preserve the amount of the breed along side of feeding yourself. I think the best possible strategy is to kill only a certain amount of each animal breed and then rotate to the next. If you see a breed that you have been constantly feeding off of it would be the smartest thing to leave it alone and not to wound it. The exciting part about this is, what if you are starving and you run into a moose that could very well be one of the last two of it's breed? If you kill it you know you won't see another for a very long time.
Northern Regime will most likely not contain crafting or object placement, at least not soon. I see myself as a competent programmer but I am having a lot of trouble coming up with how to go about object placement and saving those object in the characters world. It may seem like an easy task and it may very well be, but not for me I guess. I actually take back crafting. Crafting will definitely be in the game but in a more simplistic way. Like if you want to craft a new handle you'll just need wood and sand paper, click craft handle and it will be in your inventory. That's something semi simple I can work with.
The other things we have been working on are all of the survival statistics and functions i.e Weather, Core Temp, Hunger, Stamina, Sanity, Wellness, etc. With these we have added some nice display bar sliders to indicate what value they each hold. One thing we are not totally sure on is how these functions, if low, will affect the player. It will either just damage you until a low health(Not totally killing the character, that would just be unfair.) Or maybe something like dropping weather accuracy to a low value and maybe the same for player speed. One though we are also contemplating is a hardcore survival aspect; One Life. If you die you lose all your items and progress. This would be interesting and definitely push the player to be more methodical and careful about his/her play style.
All for this post. Please leave a comment if you have any ideas, concerns, or questions! - Axel.