New Looting System.
An earlier build of Northern Regime didn't necessarily have a looting system, I mean it did but, it was as basic as a system could possibly be. You would shoot an animal and shortly after receive a text log in the top left corner of your screen describing the items that were transferred into your inventory book...not super exciting or interactive. Our new system is a lot better. Pressing escape will show your cursor in game, you can use the cursor to hover over items on the ground, deer, and dead bodies. When you hover over something that can be added or picked up, it will display a hand, left click and it will be added to your inventory.
Let's Talk About Crafting
Crafting will take a while to implement properly. When getting down to it there is just so much you have to add, and so many functions that need to be affected it does get very overwhelming at times. Although it's not difficult at all it's just time consuming involving many scripts and objects. First of all I need to add all the loot and items to the world. Most crafting recipes will take around 3-4 items total. The first recipe added will be coffee this will be used for minor warmth, affecting hunger slightly, and finally dehydrating the player. Very interesting to me is going to be the dynamics of survival in the game. No matter what survival function you are trying to get to 100% will pretty much always effect another function negatively. Just like coffee, you're dehydrated but extremely cold it's going to be tough to decide what to do next. Also, the recipe for coffee will consist of; water, grinded coffee beans, and boiled water.
Landscapes and Graphics
A very big concern that has been controlling my mindset in a somewhat negative way is graphics. It's not something I should be this worried about, game-play is much more important, or at least it should be. I'll play a game like "Rust" and I'll very badly want Northern Regime to be on the same level. I'll hop back on NR and spend a whole work day on (15 hours) tweaking as many settings as possible, creating terrain materials, scripting shaders, etc. When I haven't reached the level I imagined I get very demotivated and for some reason stress on how I don't like the quality of Northern Regime anymore. It's most likely do to some obsessive compulsion, that'll need to be worked on. I do some-what believe the graphics are better regardless.
We've also been working on Landscape realism. Unfortunately I am definitely not the best at accomplishing a realistic layout, for some reason. I do try my best, I'll most likely start start saving real life images as references to help me. We have added some mountains and rocky surfaces to give a more dynamic feel to the game.